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Old Aug 28, 2006, 05:58 PM // 17:58   #21
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ppl dont get rich from solo farming only anyway..granted they earn some tidy cash but the seriously rich have another income also.

On another note solo farming doesnt do that much dmg as most of the drops are crap and are sold to the merch.

As you see "rant" threads dont go down well here even if it wasnt your intention to rant thats how all these types of threads are regarded as.
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Old Aug 28, 2006, 06:08 PM // 18:08   #22
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Quote:
Originally Posted by Trevor Reznik
There is rampant inflation in PvE currently.
Nope, there isn't.

Inflation in a MMORPG is when the value of currency drops because there is a surplus of currency compared to demand. You'll see this as prices rising.

In GW we're seeing mudflation: prices on items drop constantly and across the board because there's a surplus of ITEMS.

Premise flawed; conclusion rejected.
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Old Aug 28, 2006, 06:14 PM // 18:14   #23
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i guess there are so many ways you can tell one guy how wrong he is, and as for his inaccurate title, a suggestion on how to REALLY fix pve is not to have pvp nerfs effect pve play as that is the biggest danger to pve that there is.
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Old Aug 28, 2006, 06:17 PM // 18:17   #24
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I don't think the economy needs fixing. The OP has a point, but he is making it for the wrong reasons and getting a very negative response.

The economy is fine, it's the team game part that isn't. The fewer players you can do something with, the better. One player on his own is optimum, and a team of 8.. bah. I play this game for fun, I don't farm, but just try to get a team to UW. There should be an advantage to soloing, I agree, but it shouldn't be so predominant. Unfortunately I can't think of a way of making it so that soloers can still solo to make their money/ecto, but people who play for fun can still get a party... there needs to be some advantage to going in a group - an advantage other than it being easier with a group (debatable anyway), because the advantages of soloing at present far outweigh any disadvantages. Oh well..
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Old Aug 28, 2006, 06:28 PM // 18:28   #25
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the advantages of doing "anything" in a group imo consist of..

1> more overall knowledge
2> more player interaction
3> more fun (within reason)
4> easier to complete task/mission ect

ppl go in groups for the reasons stated above imo, that is the advantages, increased drops are the advantage for soloing because everything is that little bit harder so why not get an extra little reward at the end?
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Old Aug 28, 2006, 07:15 PM // 19:15   #26
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Quote:
Originally Posted by Numa Pompilius
Nope, there isn't.

Inflation in a MMORPG is when the value of currency drops because there is a surplus of currency compared to demand. You'll see this as prices rising.

In GW we're seeing mudflation: prices on items drop constantly and across the board because there's a surplus of ITEMS.

Premise flawed; conclusion rejected.
Bull-that's occuring on some items that are heavily farmed, but not on others. The supply of gold in the economy is increasing far faster than the supply of 15^50 crystalline swords, for instance, and those are continually increasing in price.

And this is intended specifically at stuff like minotaur/troll farming, where people are just going after the gold/junk drops to get more gold into the economy. If you guys can't see how reducing solo gold farmers is good for the game, well, there's not much more to say.
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Old Aug 28, 2006, 07:36 PM // 19:36   #27
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The best way to fix this would be to finally fix the drop rate
drops are already nerfed to death, if I kill the same boss (near an outpost)the second time, his item pool is already reduced, third, fourth try and he will stop dropping items
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Old Aug 28, 2006, 07:52 PM // 19:52   #28
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Better ideas:
Auction house.
Mod trader.

There's really nothing wrong with the economy, there's barely any economy already. Expensive things are *vanity only* items. The only thing that isn't are the natural mods.

I would personally like to see the option to "buy" the inherent weapon mods (15^50, +5 en, etc.) for, say, a few plat when you customize the weapon, and a mod trader. Then everyone could have exactly what they want for their build, and people <strike>with rare skins</strike> who like to dicker around with enormous sums of ebayed money are still "leet".

Changing the drop rate just gives people a disincentive to hone small team builds down for efficiency, which all in all, is a fun aspect of the game. Making drops more rare just means more grind to get the right functional components for your build. Cure the disease, not the symptom. Let people grind for rare skins if they want.
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Old Aug 28, 2006, 08:40 PM // 20:40   #29
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Basically, you don't like drops. That's what you are saying, right OP?
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Old Aug 28, 2006, 08:51 PM // 20:51   #30
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Quote:
Originally Posted by Esprit
Basically, you don't like drops. That's what you are saying, right OP?
I'm saying I don't like gold farmers that only get drops of junk items they merch. I couldn't care less about 2 man uw/fow farming, or urgoz farming, green farming with a 4 man team, etc. It's the solo guys farming minos that are inflating the economy with gold, directly from gold drops and indirectly from drops they merch.
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Old Aug 28, 2006, 09:01 PM // 21:01   #31
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Quote:
Originally Posted by Trevor Reznik
Bull-that's occuring on some items that are heavily farmed, but not on others. The supply of gold in the economy is increasing far faster than the supply of 15^50 crystalline swords, for instance, and those are continually increasing in price.
So, you're complaining about how the entire GW community should be changed because of the common player cannot afford the rarest items in the game?

Wow.

The value of every other item in the game is decreasing (which is well documented), so I'm not sure if your concern is shared by 99.9999% of the common players in the game.

/notsigned.
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Old Aug 28, 2006, 09:04 PM // 21:04   #32
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I say let them farm. If I can buy items like that for super cheap, more power to them for wasting their time farming.
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Old Aug 28, 2006, 09:10 PM // 21:10   #33
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"Bull-that's occuring on some items that are heavily farmed, but not on others. The supply of gold in the economy is increasing far faster than the supply of 15^50 crystalline swords, for instance, and those are continually increasing in price."

so name other items besides one of the rarest in the game that have increased in price as the game has gone along. You'll be hard-pressed to. An item's highest price is usually when it is new, then it goes down as more of them come into the game. Not many items in GW increase in value as time marches on.
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Old Aug 28, 2006, 09:11 PM // 21:11   #34
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/sets thread on fire and pulls out marshmallows

Kumbaya, my Lord, kumbaya~~

I really wish people would get their facts straight before starting threads like this.

Prices are actually dropping.

Greens are so easy to farm (my guildmate makes solo green farming his favorite hobby). Golds are so easy to farm for. Chest running is rampant.

Only the super rare stuff like Crystallines will probably be the only ones that never drop in price because they only come from high level chest like FoW (purples) or from HOH. Stuff like dwarven axes and such remain untouched.

Everything else is pretty much stable and actually affordable.

Remember when a non-perfect chaos axe would get you quite a lot of money? feh...people look at 14% as thrash now. .-.
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Old Aug 28, 2006, 09:47 PM // 21:47   #35
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Guys, guys, guys,

Don't you see that "rampant inflation in PvE" is the same as "all items are dropping in price except for 15^50 crystalline swords, which are one of maybe three items in the entire game that are rising in price?"

Those darn solo gold farmers! Shame on them! Nerf!!
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Old Aug 28, 2006, 11:12 PM // 23:12   #36
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I don't think pve is that broke in the context of the OP.

As long as I can get near-perfect weapons from Weaponsmith or trade in monster drops to a collector, I'm happy. 15k Armor, or perfect gold skins is something I can grind over.

Now in terms of runes, I would like to see prices go down but that's about it.
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Old Aug 28, 2006, 11:30 PM // 23:30   #37
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Well everyone else beat me to it.

Supply is increased too.

Could you imagine ecto prices without dual UW farms?
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Old Aug 28, 2006, 11:30 PM // 23:30   #38
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I dont think PvE is broken from the economy stand point. They do need to open some open farming ground similar to FOW to do guild runs like in the old days. I think people are confused about how the wealthy on this game got that way. I think its generally find a niche and going for it is the only way to get wealthy. I made about 400k back when the Supply Lines quest was runnable about every 2 minutes. You could get 10,000 Faction in about an hour. At that time Jadiete was selling for 4-5k each. I did alot of repeat running. It was soon nerfed but a handful of people got rich off of it... Also jacked the faction up for controlling towns. ANET is not interested in promoting this game as a buy-sell game like WOW or EQ. They seem to promote more PVP GVG. I dont think we will see an Auction House or any kind of in game selling. I would to see guild or group farming runs promoted nice but Im not holding my breath... For the OP, most drops in this game are worthless I think...
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Old Aug 28, 2006, 11:35 PM // 23:35   #39
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PPL sell things that aren't really what they are worth and wanting 100k for some unreasonable type of gold weapon or even green.You could be waiting 30 to 45 min for that 100k in the long run it won't be worth that much in 3 months yes there is depreciation in GW with new chapters.
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Old Aug 29, 2006, 12:09 AM // 00:09   #40
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There is no inflation in pve at the moment; prices are going DOWN on EVERYTHING. End of argument.
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